Bellona: A Broken City Recovering, Part 2

abandoned Texas

So it feels like this is as good a time as any to begin ending my campaign in Fallow’s Vale. Fallow’s Vale has been great, it’s allowed us to play some D&D while I was living in Nashville with friends from around the US, and it’s played right into the sweetspot of 4E D&D, which is points of light exploration.

However, I’m feeling ready for a different type of gaming, and I think Bellona will make a great campaign world.

The elevator pitch for Bellona is that something has happened in this city and now everyone is just trying to scrape by. The PCs however, have bigger plans. Perhaps it’s like New Orleans after Katrina, a city struggling to rebuild after a horrible disaster. Or maybe it’s like Gotham in No Man’s Land or New York in DMZ, with larger than life characters vying for control of various parts of the city. Or maybe it’s like it’s namesake, Bellona from the book Dhalgren by Delaney, a city so broken it’s memory has been forgotten by the rest of the world.

I see a major component of this campaign being the map. Each gaming session, the players will look at the map, and try to determine which faction or section of the city to put pressure on next. They’ll be forced into treaties with unsavory groups and individuals, and slowly they will build their own army of followers to do with as they see fit.

Perhaps their goal is to reform the city into a working community, possibly with the PCs at the top. Or maybe they just seek to plunder the riches of the city and try to find buyers outside the city. Or maybe they just wish to settle old scores and finish what the Gods/man/nature has started and burn the city down to the ground.

One response to “Bellona: A Broken City Recovering, Part 2”

  1. RPG Product Review: An Echo, Resounding | North of Nowhere

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