D&DXP came and went, and now we even more speculation about what D&DNext will be. And, we continue to have some excellent commentary.
Rob Donoghue over at Some Space to Think talks about typed damage, i.e. slashing, etc. Typed damage comes from a great design idea, that of creating encounters where a player has a significant weakness. The result of this though, is the golf bag syndrome, where the fighter just carries enough weapons to cover all the different types of damage. Apparently there has been some designer talk about bringing that back in 5th edition.
Dave “The Game” Chalker at Critical Hits recaps D&D Next and D&DXP. I thought this one was a pretty great insight into some of the design choices for D&D Next.
Once again, Sage LaTorra over at Syntax Error has a fabulously detailed look at how different editions play out in different indie games, inspired by Monte Cook’s Legends and Lore on the different editions of D&D. I really enjoy reading his insight and end up enjoying his posts more than Monte Cook. I mean, I loved Ptolus, but I haven’t been as impressed by Cook’s second coming to D&D.
Keith Davies at his blog talks about the situations in which certain characters have no hope in overcoming, and other characters have no hope in failing, focusing first on attack bonuses. He calls them, “falling off the Random Number Generator”, i.e. it doesn’t matter what I roll on the die, I can’t pass/fail it. He even includes his math! Really interesting math about something I really dislike in a game. No one should ever have nothing to do in a roleplaying game.
Anyways, that’s all the interesting posts I’ve found so far. If you see any other ones, please drop me a line.
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