It’s pretty clear that I love me some Apocalypse World.
I’ve been thinking that the rules for Apocalypse World would be great for time travelling. I think the way the rules are written for conflict would really work well with the complications that can arise from time travel. See, if the players fail a roll, the GM gets to add a complication or make a move against the players. A failed roll in this case would cause something to be changed in the timeline.
The rules are also written in such a way that you could have a player who acts as a tech back in the main timeline, supporting the players who are travelling through time.
What sort of character archetypes would be appropriate for such a game? These are the ones I can think of: Master of Disguise, Historian, Combat Specialist both armed and unarmed, Tech Specialist, MacGiver-type and time-continuum reader (i.e. someone who can see the various time threads and understand how to modify and the possible consequences of that modification).
Could make for a fun game.
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