Time Traveller Apocalypse World Hack

It’s pretty clear that I love me some Apocalypse World.

I’ve been thinking that the rules for Apocalypse World would be great for time travelling.  I think the way the rules are written for conflict would really work well with the complications that can arise from time travel.  See, if  the players fail a roll, the GM gets to add a complication or make a move against the players.  A failed roll in this case would cause something to be changed in the timeline.

The rules are also written in such a way that you could have a player who acts as a tech back in the main timeline, supporting the players who are travelling through time.

What sort of character archetypes would be appropriate for such a game?  These are the ones I can think of: Master of Disguise, Historian, Combat Specialist both armed and unarmed, Tech Specialist, MacGiver-type and time-continuum reader (i.e. someone who can see the various time threads and understand how to modify and the possible consequences of that modification).

Could make for a fun game.

 

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