Ryan Macklin has posted a flash game challenge. The gist is: it has to use a count down mechanic, 2 dice and counters. Well, here’s my stab at it.
Terminal: The Game
Everyone has a time to die. You just happen to know yours.
Give your character a name. A job title. A wife or husband. Kids. In the end it doesn’t really matter. You’ve just been told you have days to live.
Roll 2 six sided dice. One will be the amount of money you have on your person in the form of travellers checks . The other is the number of days you have left. You choose.
Choose three skills. Give one a +3, one a +2 and one a +1. All other skills are rolled at +0. Any time you use a skill, roll 2d6 and add them together. Every day you stay alive, take a -1 to your rolls as the toxin in your blood stream slowly weakens you. A partial success is a 6-9. A total success is 10-12.
The beginning.
You wake with a start. You’ve had a layover in Chicago, and must have dozed off. In your hand is a note, with a number on it followed by “days left. Leave the terminal now”. Your left hand itches and blood pools on the back of your hand. If your quick enough you catch a man running in the distance, but before you can tell anything about him other than the color of his overcoat (brown), he’s around the corner.
You look around, and realize the people sitting around you have the same note and the same wound on their left hand.
You pat your pocket, your wallet is still there.
What do you do?
You could try and chase the man in brown. It’s up to the Game Master if you can ever find him.
If you leave the airport, a carrier employed by a law firm in Chicago approaches you hands you an envelope. He hands each one of you an envelope. Roll a d6 to determine what you are asked to do.
1. Kill a corrupt major political figure is a city 1d6 time zones away to the west.
2. Kill a known criminal in a city in South America.
3. Pick up a package of experimental drugs in an Asian City and deliver it to an lab East Coast City.
4. Stop a plot to kill a religious leader in a southern city.
5. Steal a document from the government in a city near Washington, D.C.
6. The envelope is empty. You’re doomed.
Each note says that if you succeed, you will be given the antidote. It also says that each person has a different toxin in their body and your antidote will not counteract theirs. It also says that you will die one day sooner for every ten miles you are away from the others.
If a player dies before finding the antidote give them a counter and one additional counter each day they are dead. They can use this counter to replace a skill check with a number of their choosing. They can then narrate how that skill check plays out.
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